Active Learning and ICT in Upper Secondary School: A Possible Answer to Early School Leaving
Chiara Laici (INDIRE (National Institute for Documentation, Innovation and Educational Research)), Silvia Panzavolta (INDIRE (National Institute for Documentation, Innovation and Educational Research))
An Approach to Development of Practical Exercises of MOOCs based on Standard Design Forms and Technologies
Evgeniy Efimchik (ITMO University, Kronverkskiy pr. 49, Saint Petersburg, 197101, Russia), Liubov Lisitsyna (ITMO University, Kronverkskiy pr. 49, Saint Petersburg, 197101, Russia)
A Social Metric Approach to E-learning Evaluation in Education
Pasanisi Stefania (Department of Engineering for Innovation University of Salento, Italy), Paiano Roberto (Department of Engineering for Innovation University of Salento, Italy), Guido Annalisa (Department of Engineering for Innovation University of Salento, Italy), Pandurino Andrea (Department of Engineering for Innovation University of Salento, Italy), Caione Adriana (Department of Engineering for Innovation University of Salento, Italy)
A Technique for Applying RLCP-Compatible Labs on Open edX Platform
Evgeniy Efimchik (ITMO University, Kronverkskiy pr. 49, Saint Petersburg, 197101, Russia), Dmitrii Ivaniushin (ITMO University, Kronverkskiy pr. 49, Saint Petersburg, 197101, Russia), Dmitrii Kopylov (ITMO University, Kronverkskiy pr. 49, Saint Petersburg, 197101, Russia), Andrey Lyamin (ITMO University, Kronverkskiy pr. 49, Saint Petersburg, 197101, Russia)
CIR: Fostering collective creativity
Jaime Meza (Universitat Politècnica de Catalunya), Oswaldo Ortiz (Universidad de las Fuerzas Armadas), Monica Vaca Cardenas (Kansas State University), Sonia Roman (Universidad de las Fuerzas Armadas), Josep Monguet (Universitat Politècnica de Catalunya)
Creating Inspiring Learning Environments by means of Digital Technologies: A Case Study of the Effectiveness of WhatsApp in Music Education
Michele Della Ventura ()
Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE Pedagogy
David Biggins (Bournemouth University), Debbie Holley (Bournemouth University), George Evangelinos (Anglia Ruskin University), Marketa Zezulkova (Charles University)
Evaluation of auto-generation of exercises for software education
AKIYOSHI WAKATANI (Konan University), TOSHIYUKI MAEDA (Hannan University)
Experience in a blended learning course – a case study
Blanka Klimova (University of Hradec Kralove)
Holographic Signing Avatars for Deaf Education
Nicoletta Adamo-Villani (Purdue University), Saikiran Anasingaraju (Purdue University)
How to Apply Gamification Techniques to Design Gaming Environment for Algebra concepts
Usef Faghihi (), Philippe Fournier-Viger (2School of Natural Sciences and Humanities, Harbin Institute of Technology Shenzhen Graduate School, Guangdong, China,)
Intelligent Tutoring Systems
Vladimír Bradáč (University of Ostrava), Kateřina Kostolányová (University of Ostrava)
Options in testing computer literacy among young learners
Lukáš Círus (Faculty of Education, University of Hradec Králové, Hradec Králové, Czech Republic), Martina Maněnová (Faculty of Education, University of Hradec Králové, Hradec Králové, Czech Republic)
Raising engagement and motivation through gamified e-portfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey
Monisa Abdul Wahab (Primary author), Mike Joy (Co-author, supervsior)
Research and trends in the studies of Collective Intelligence from 2012 to 2015
Francisca Grimon (Universidad de Carabobo), Jaime Meza (Universitad Politecnica de Catalunya), Monica Vaca Cardenas (Kansas State University), Josep Monguet (Universitat Politècnica de Catalunya)
Student Choice: Blends of Technology beyond the University
Martina Doolan (University of Hertfordshire)
Teaching Syllogistics Using E-learning Tools
Steinar Thorvaldsen (University of Tromso), Peter Øhrstrøm (Aalborg University), Ulrik Sandborg-Petersen (Aalborg University), Thomas Ploug (Aalborg University)
The effective of learning by augmented reality on Android platform
Kunyanuth Kularbphettong (), Nutthawut Limphoemsuk (Suan Sunandha Rajabhat University)
ThesesDB - Single-Source of Information and Workflow Support for Students’ Work
Fabian Ball (Karlsruhe Institute of Technology), Andreas Sonnenbichler (Karlsruhe Institute of Technology), Thomas Hummel (Karlsruhe Institute of Technology), Victoria-Anne Schweigert (Karlsruhe Institute of Technology)
The Use of Physical Artefacts in Undergraduate Computer Science Teaching
Edward Currie (Middlesex University), Carl James-Reynolds (Middlesex University)
Validation of Course Ontology Elements for Automatic Question Generation
Noor Hasimah Ibrahim Teo (University of Warwick, Department of Computer Science), Mike Joy (University of Warwick, Department of Computer Science)
Online Distance Education and Accessibility: Case Study of University College of Estate Management
Tharindu Liyanagunawardena (University College of Estate Management), Asma Hussain (University College of Estate Management)
Strategy Simulation Games: The student Perspective and an Investigation of Employability Competencies gained through the use of Strategy Simulations in Higher Education.
Anne Crowley (Department of Organisation & Professional Development, Cork Institute of Technology, Cork, Ireland), Margaret Farren (School of Education Studies, Dublin City University, Dublin, Ireland)
E-Learning Authoring Tool for Reusing Web Multimedia Resources
Norah ALDaij (King Saud University), Jawad Berri (King Saud University)
Private cloud with e-Learning for resources sharing in University Environment
kudamaduwage pubudu nuwanthika Jayasena (), Huazhu Song (Professor)
Comparative study of the mobile learning architectures
sameh baccari (), Florence Mendes (LE2I, UMR CNRS 6306, University of Bourgogne, Dijon, France), Christophe Nicolle (LE2I, UMR CNRS 6306, University of Bourgogne, Dijon, France), Fayrouz Soualah-Alila (LE2I, UMR CNRS 6306, University of Bourgogne, Dijon, France), Mahmoud Neji (MIRACL, University of Sfax, Tunisie)
Social Microlearning Motivates Learners to Pursue Higher-Level Cognitive Objectives
Bernhard Göschlberger ()
Enhancing Classroom Teaching and Learning Through Games and Virtual Reality Technology
Sujan Shrestha ()