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3rd EAI International Conference on e-Learning e-Education and Online Training

August 31–September 2, 2016
Dublin, Republic of Ireland

FULL PROGRAM

 

August 31, 2016 (Wednesday)

14:00     Registration

14:30     Workshop - Enhancing Classroom Teaching and Learning through Games and Virtual Reality  - Sujan Shrestha (University of Baltimore, USA)
 

16:30     Break
 

17:00     Session 1

  1. A Social Metric Approach to E-Learning Evaluation in Education,
    - Andrea Pandurino (University of Salento, Italy)
     
  2. Raising engagement and motivation through gamified e-portfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey
    - Monisa Abdul Wahab (University of Warwick, Great Britain)
     
  3. Intelligent Tutoring Systems
    - Vladimír Bradáč (University of Ostrava, Czech Republic)
  4. E-Learning Authoring Tool for Reusing Web Multimedia Resources                                                              

  - Norah Hamad (ALDaij King Saud University)


 

19:00     End of Program

 

 

September 1, 2016 (Thursday)

8:30       Registration

  9:15       Opening of the Conference                                            

9:30       Keynote Speaker – Prof. Kevin C. O'Rourke
              
"Engaging the students: change and confidence in the digital era"
 

10:30     Break
 

11:00     Session 2

  1. Active Learning and ICT in Upper Secondary School: A Possible Answer to Early School Leaving
    - Chiara Laici (INDIRE, Italy)
     
  2. Creating Inspiring Learning Environments by means of Digital Technologies: A Case Study of the Effectiveness of WhatsApp in Music Education
    - Michele Della Ventura (Music Academy "Studio Musica", Italy)
     
  3. ThesesDB - Single-Source of Information and Workflow Support for Students’ Work
    - Andreas Sonnenbichler (Karlsruhe Institute of Technology, Germany)
     
  4. An Approach to Development of Practical Exercises of MOOCs based on Standard Design Forms and Technologies
    - Evgeniy Efimchik (ITMO University, Russia)

 

13:00     Lunch Break
 

  14:30    Tech-Talk
               Eng. Stefano Santo Sabato
(MediaSoft, Italy)                                             

15:00     Session 3

  1. A Technique for Applying RLCP-Compatible Labs on Open edX Platform
    - Evgeniy Efimchik (ITMO University, Russia)
     
  2. Student Choice: Blends of Technology beyond the University to support social interaction and social participation in learning
    - Martina Doolan (University of Hertfordshire, Great Britain)
     
  3. Teaching Syllogistics Using E-learning Tools
    - Peter Oehrstroem (Aalborg University, Denmark)
     

16:30     Demo Session: Participants to be announced.

17:15     Break

17:45     Session 4 - Student Track

  1. Strategy Simulation Games: The Student Perspective and an Investigation of Employability Competences Gained through the use of Strategy Simulations in Higher Education
    - Anne Crowley (Cork Institute of Technology, Republic of Ireland)
     
  2. Social Microlearning Motivates Learners to Pursue Higher-Level Cognitive Objectives
    - Bernhard Göschlberger (Research Studios Austria FG, Austria)
     
  3. Comparative Study of the Mobile Learning Architectures
    - Sameh Baccari (University of Sfax, Tunisia)
     

18:45       End of Program

 

  20:30       Conference Dinner                          

                                             

       

September 2, 2016 (Friday)

8:30       Registration                                   

9:00      Session 5

  1. The effective of learning by augmented reality on Android platform
    - Kunyanuth Kularbphettong (Suan Sunandha Rajabhat University, Thailand)
     
  2. Validation of Course Ontology Elements for Automatic Question Generation
    - Noor Hasimah Ibrahim Teo (University of Warwick, Great Britain)
     
  3. The Use of Physical Artefacts in Undergraduate Computer Science Teaching
    - Edward Currie (Middlesex University, Great Britain)
     
  4. Holographic Signing Avatars for Deaf Education
    - Nicoletta Adamo-Villani (Purdue University, United States)
     

11:00       Break
 

11:30      Session 6

  1. How to Apply Gamification Techniques to Design a Gaming Environment for Algebra concepts
    - Philippe Fournier-Viger (Harbin Institute of Technology Shenzhen Graduate School. China)
     
  2. Online Distance Education Materials and Accessibility: Case Study of University College of Estate Management
    - Asma Hussain & Tharindu Liyanagunawardena (University College of Estate Management, Great Britain)
     
  3. Digital Competence and Capability Frameworks in the Context of Learning Self-Development and HE Pedagogy
    - Debbie Holley (Bournemouth University, Great Britain)
     

13:00       Lunch
 

14:30     Session 7 - Online Track

  1. CIR: Fostering collective creativity
    - Jaime Meza (Universitat Politecnica de Catalunya, Spain)
     
  2. Research and trends in the studies of Collective Intelligence from 2012 to 2015
    - Jaime Meza (Universitat Politecnica de Catalunya, Spain)
     
  3. Private cloud with e-Learning for Resources Sharing in University Environment
    - Kudamaduwage Pubudu Nuwanthika Jayasena (Wuhan University of Technology, China)
     
  4. Experience in a blended learning course – a case study
    - Blanka Klimova (University of Hradec Kralove, Czech Republic)

 

16:00      Closing Remarks and End of Program